The difference in difficulty between the monsters in the last dungeon and the final boss is just ridiculous, so you’ll definitely have to grind out stats if you plan to actually be able to finish the game. The Speed stat is very important as it determines turn order, so once this stat hits about 50-60, you’ll start to see a huge difference in encounter difficulty. These stats (such as Speed, Vitality, Knowledge) have caps of 99, while HP has a cap of 999. ![]() Chosen stats mostly seem random, but some people believe there is a correlation between what types of commands you use in battle and what types of stats increase after the fight, though I haven’t really seen any relation. Instead, characters are rewarded with stat increases at the end of battles. Romancing SaGa does not use a traditional EXP -> Level-Up system like most other JRPGs do. After a while, I assume most players just keep the same weapons for most of the game since most of your damage will come from your high level abilities and character stats later on in the game. I’m not sure if this was an oversight, artificial difficulty, or just a mechanic aimed at making you grind every time you found a new piece of good gear. All progress on a weapon is reset, so if you find a new weapon and equip it but then decide that you don’t want to re-grind weapon skills and would rather just re-equip your previous weapon, well that’s not gonna work out too well. One huge inconvenience is that weapon and magic abilities are LOST when you un-equip a weapon or magic element. Thankfully, magic abilities are based off of magic-type, so you won’t be equipping two fire elements or anything like that. If you equip two of the same weapons, for example Long Swords, and you use one Long Sword all game, then one of your Long Sword menus will have a lot of abilities, while the unused Long Sword only retains the basic “Attack”. Romancing SaGa ties abilities to single weapons instead of weapon-class, so it can be difficult to balance out your attacks with multiple weapons to learn abilities. ”レフトハンドソード、Refutohandosoodo, Attack” ”ハヤブサ斬り, Hayabusa Giri, Falcon Slash” “王者の剣、Ousha no Ken, Blade of Kings” “光明剣、Koumyougen、Bright Blade” From the outside, the game can look a bit rough, but after getting used to how it plays, it is actually a good game and definitely a good start for the SFC trilogy.Ĭheck out my reviews for Romancing SaGa 2 and Romancing SaGa 3 while you’re at it! Story K ind of.Īt its heart, Romancing SaGa is a turn-based JRPG with a battle system similar enough to other games in the genre of that time, but there are enough differences and peculiarities to make it stand out on its own and have that distinct feeling for the series. Romancing SaGa is an open-world JRPG, from a time when open-world games were mostly unheard of (especially open-world JRPGs)! This game decided to change things up by not taking the usual linear pacing of other JRPGs of the time and instead allowing players to progress at their own pace. Romancing SaGa is an interesting game, especially for its time. Length: 25~35 Hours Romancing SaGa SFC/SNES Review Style: Japanese Role-playing Game (Turn-based) Let’s find out exactly what we missed out on! ![]() Romancing SaGa is the first game in a trilogy that took standard JRPG gameplay and ran in a whole different direction than the other games in the genre at the time. Sadly, the Romancing SaGa series remained mostly unknown to the West until the PS1-PS2 era. The early releases came to the West under the name Final Fantasy Legend for the Game Boy, but as far as official “SaGa” releases go we never got any until SaGa Frontier for the PlayStation. The SaGa series is a series from Square that never truly made its way outside of Japan.
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